Welcome! I'm Alberto, a Technical animator specializing in character pipelines, animation workflows, and real-time production technology. I bridge creative vision with technical execution, developing innovative systems that power AAA gaming and film production. My career has focused on supporting multiple studios from central teams, building scalable pipelines and tools that enhance storytelling and performance across diverse projects and production environments.
With 8+ years of experience in technical animation and a strong pipepline development foundation, I excel at rapidly prototyping and deploying production-ready workflows. I specialize in R&D: taking experimental concepts and new technologies, stress-testing them in real-world scenarios, and transforming them into robust pipelines that empower creative teams. Whether it's mocap data processing, character rigging systems, or real-time cinematic tools, I build technology that serves the artist. 
 Beyond the studio, I've taught Game Design, Animation, and Mobile AR courses at Florida Atlantic University and the Miami Animation and Gaming International Complex. My teams and I have earned industry recognition including an Epic MegaGrant, two Gold Telly Awards, and a Producer's Guild of America Innovation Award nomination.
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