Contributions:
- Technical Director
Led development, testing, and implementation of Virtual Production Pipeline using Unreal Engine. Created tools for implementing location-based tracking solutions to control Virtual Cameras, Prop tracking, and real-time character animation streaming and retargeting. 
Tools:
- Virtual Camera with prop data using Hybrid Tracking hardware
- Volume replication for virtual to real-world matching
- Character animation retargeting 
- Remote Collaboration using Unreal Engine 

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